![]() ![]() From Tiny’s view overlooking the world, you not only see around the entire environment while you’re playing but you can also turn around and look in other directions as well. You view the world from the perspective of an enlarged Tiny, the friend of main characters Finn and Jake. That’s where Adventure Time differs because you are the camera. If you’ve ever played anything like The Legend of Zelda: Ocarina of Time, Super Mario 64 or a host of other third-person adventures, you spend a lot of time looking at your characters running in front of you as the camera pans and swivels around to give the best view of the action. In traditional third-person action-adventure platformer games, the camera is mostly static. ![]() Adventure Time: Magic Man’s Head Games is played from a high, almost top-down point of view and it feels a little like playing with action figures. This required a bit of improvisation and creativity as I repurposed my surroundings. They would often fight one another, creating my own version of Super Smash Bros. Super heroes, video game characters, and movie protagonists littered my toy boxes - plastic representations of my favorite fictional avatars. When I was younger I played with a lot of action figures.
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